Go to your dashboard and click on the icon to invite members in on the right of the screen.
Enter their name and email.
The user will get an activation email to let them setup their password and then they can download the appropriate software for the platform or device they are on.
meetingRoom works for any of your devices right off the shelf.
We work with the following:
- HTC Vive
- Windows Mixed Reality
- Oculus Go
- HTC Vive Focus
- Pico headsets
- All Wave supported devices
From desktop, you can use your keyboard to move.
You can use your arrow keys to move forward, back, left and right.
For the gamers out there, you can use AWSD.To look around, you your mouse.
Hold shift to lock screen to allow your cursor to move freely.
For desktop (2D) or VR mode
Use your desktop or enter via premium VR through Windows, Windows Mixed Reality, HTC Vive and Oculus Rift
Install and enter your login details.
We suggest using the tutorial in desktop and VR mode to fully understand how to use everything.
Windows Mixed Reality, HTC Vive, Oculus Rift
To get started, please install from the following link:
You will need to have Steam VR installed to run with the HTC VIve.
Windows Mixed Reality will need to have the Windows plugin for SteamVR to run with meetingRoom.
When you have installed meetingRoom be sure to click VR.
Make sure to have your earphones and mic going to Vive rather than other speakers before you hit run.
Be sure to have both controllers turned on BEFORE starting meetingRoom otherwise your avatar to not be able to teleport.
Getting early access to our standalone VR app
Our Oculus Go app is currently in alpha but you can request it by email us @ firstname.lastname@example.org and we’ll add you to the user list – we will need the email associated with your oculus account.
Once you have gotten your invite you can install the app via
“My preview apps":
- From the phone you need to go to Oculus app on phone
- Go to store tab on bottom left
- Scroll right down to the bottom it should show up
- Install and then wait it to download, then enter meetingRoom.io and get to your room!
This could be one of two things:
- You are signed in on a different device (1 user signed in at a time per account) or
- You are blocked on your internal network and need to open the ports.
To ensure you get access on your network
Port Number Protocol Purpose
843 TCP Flash / Unity Policy
4530 TCP Client to Master Server (TCP)
4531 TCP Client to Game Server (TCP)
4532 TCP Client to Frontend (TCP)
4533 TCP Client to Nameserver (TCP)
5055 UDP Client to Master Server (UDP)
5056 UDP Client to Game Server (UDP)
5057 UDP Client to Frontend (UDP)
5058 UDP Client to Nameserver (UDP)
6060 TCP Client to Master Server (rHTTP)
6061 TCP Client to Game Server (rHTTP)
6062 TCP Client to Frontend (rHTTP)
6063 TCP Client to Nameserver (rHTTP)
9090 TCP Client to Master Server (WebSockets)
9091 TCP Client to Game Server (WebSockets)
9092 TCP Client to Frontend (WebSockets)
9093 TCP Client to Nameserver (WebSockets)
19090 TCP Client to Master Server (Secure WebSockets)
19091 TCP Client to Game Server (Secure WebSockets)
19092 TCP Client to Frontend (Secure WebSockets)
19093 TCP Client to Nameserver (Secure WebSockets)
Security and Data
All connections between users are on a client-2-server-architecture. This communication is encrypted.
Members accounts are password protected using bcrypt – 128-bit salt and encrypts a 192-bitvalue.
This is one of the most secure forms of encryption.
(A member cannot join a room they are not member of) 2FA will be added in the near future as an extra layer of security.
We work with incredible security partners Acsia.
Currently all of the data is being hosted in Amsterdam.
This applies to both personal user dataand VOIP/App data.
Voice data is a continuous stream of data which is not stored statically.
User data such as email etc. is stored and encrypted.
2FA will be added in the near future as an extra layer of security.
Security and Data
Trying out new conference call solutions is not just down to how great the tech is, it’s about buy in – after 100s of on-boarding sessions we’ve decided to share some success tactics:
Picking the right team to start
We suggest a team who is already working remotely is a great place to move the needle on digital collaboration.
Pick a good administrator
Picking an administrator who is going to invite everybody and manage uploads for meetings in advance of your calls is key to make sure everybody starts the right way.
Pick a meeting to replace
Make sure you have picked a meeting you are looking to replace – don’t add a new meeting to test, try it out with an existing process.
Agree on schedule to test – scheduling the first meetings is the first step to better group meetings.
Download before the meeting starts
Post the download link for all platforms in your group slack/whatsapp/confluence so everyone has quick access to downloading the app.
For the early access the app still has optimisation to be run so make sure all know that it’s a large download so not to leave it until 5 mins before the first meeting to download (trust us this will save you a lot of time!)
Run the tutorial
Before your first meeting, make sure everybody has gone through the tutorial so that when you hold your first meeting everybody is familiar with how to interact at the same level – it usually take about 5-10 minutes for people to familiarise themselves with how to move about
The first meeting
The first 10 minutes of your first meeting have time scheduled to allow for any first time login issues for the person(s) who forgot to do the tutorial and time to download the app.
Types of meetings that we have seen teams start off with:
- All Hands
- Collaborative Meeting
- Agile Meetings
- Project Retrospectives
- Strategic Planning Meetings
- Exit Interviews